Category:Weapons

From Nostalther Violet Wiki

Weapons of Violet

General information

Weapons in Violet are divided into four sub-categories, the use of any weapon of one category will raise your skill with that kind of weapon, allowing you to deal higher damage while using it. The four weapon types are:

  1. Axes
  2. Swords
  3. Clubs
  4. Distance Weapons

In depth-information

  • Fist - Practically useless, aside from personal enjoyment, fist fighting is simply the default weapon type when no weapon is equipped. May be used in conjunction with a shield.
  • Club - Club weapons are typically inexpensive, especially if they are not sellable to an NPC. A downside is that several have detracting defense modifiers. Clubs have a reputation for being rather heavy, and although some are, the majority are no heavier than their equivalents of other weapon types. They tend to be inexpensive (especially at lower levels) and skill rings are cheap and readily available.
  • Axe - Axes are generally regarded to be the best weapon choice for knights. In terms of all-out attack, the axe-type is undoubtably a better choice than either of the alternative melee weapon classes. Axes lack effective two-handers, as most two-handed axes have unbearably low defense values.
  • Sword - One-handed swords have slightly lower attack values than both of their counterparts at higher levels, and the same holds true at lower levels too. One-handed swords also have higher defence values than their counterparts, though this is negated with the use of a shield. Swords of the two-handed variety typically have decent defense values (making them a viable hunting option) with most having defences between 20 and 30, they tend not to be particularly light or cheap compared to their counterparts though. Some examples are Giant Sword and Two-Handed Sword. Swords tend to be the most popular weapon choice, despite not being the best at either high or low levels, skill rings tend to be more expensive also.
  • Distance - Typically a paladin-only weapon type. These weapons provide no defensive value whatsoever, but can be fired from afar at varied distances. Thrown variations, such as the Throwing Star and Spear, can be used with a shield, while the Crossbow and other ammunition launchers cannot.